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BCI Brain

Brain inspired computing trend continues as Qualcomm develops “neuro-inspired” chips

http://www.qualcomm.com/media/blog/2013/10/10/introducing-qualcomm-zeroth-processors-brain-inspired-computing

Similar to IBM’s “Brain on a Chip” and Intel’s “Neuromorphic Chip” initiatives, Qualcomm is developing “neuro-inspired” chips for robots, vision systems, brain implants and smartphones to more efficiently sense and process information.

Qualcomm would like its Zeroth processor to mimic human-like perception and have the ability to learn as biological brains do.  They claim to replicate brain architecture by developing neuron models that can be implemented in hardware.  Their goal is to create a “Neural Processing Unit” which is a class of processors that are parallel and reprogrammable, with comprehensive tools and human like functions.

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Assistive Technologies BCI Brain Sensors

Mind controlled bionic leg

http://www.nejm.org/doi/full/10.1056/NEJMoa1300126

A robotic control system for a prosthetic leg allowed a 31-year-old man to walk and climb stairs with a nearly normal gait. The system links nerves in the thigh — including some for missing muscles in the lower limb — to a processor that decodes the signals and guides the motion of the prosthesis, according to Levi Hargrove of the Rehabilitation Institute of Chicago.

The prosthetic limb includes thirteen mechanical sensors and can be used — like many commercially available prostheses — by changing its settings with a wireless key fob. Combining electromyographic signals from the residual limb and the sensor data eliminated the need to change settings with an external device and produced unique stride patterns for each type of ambulation, such as walking on a ramp and climbing stairs.  Adding the data from the nerves to the information from the sensors reduced the error rate — misclassification by the control system of the patient’s intended movement — from 12.9% to 1.8% of all motions.

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BCI Brain fMRI

Neurofeedback enhances signal-to-noise ratio in thought

http://research.vtc.vt.edu/news/2013/sep/13/covert-operations-your-brain-digitally-remastered/.

Virgina Tech Carillon Professor Stephen Laconte developed technology to transfer non-invasive brain activity measurements into control signals that drive physical devices and computer displays in real time. The study suggests that the signal-to-noise ratio of the brain activity underlying our thoughts can be remastered. Researchers used whole-brain, classifier-based real-time fMRI to understand the neural underpinnings of brain-computer interface control.

24 subjects were asked to control a visual interface by silently counting numbers at fast and slow rates. For half the tasks, the subjects were told to use their thoughts to control the movement of the needle on the device they were observing; for the other tasks, they simply watched the needle.  Scientists discovered a feedback effect: the subjects who were in control of the needle achieved a better whole-brain signal-to-noise ratio than those who simply watched the needle move.  The act of controlling the computer-brain interface also led to an increased classification accuracy, which corresponded with improvements in the whole-brain signal-to-noise ratio.

This enhanced signal-to-noise ratio has implications for brain rehabilitation.

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Assistive Technologies BCI Brain Conference Seniors Wearables

Data glasses controlled by eye movement — an alternative to brain machine interface

http://www.domain-b.com/technology/20130912_movements.html

Researchers at the Fraunhofer Institute have developed bidirectional OLED microdisplay eye-controlled data glasses.  Users can view the real world while browsing a large amount of virtual information and turn pages with their eyes.

Integrated camera sensors register the direction of the wearer’s eye movements and an image processing program calculates the exact position of their pupils in real time.  An infrared light source in the glass frame produces accurate positioning results even in low light.

The glasses can enable elderly and disabled people to attract attention in emergencies using nothing but their eyes – or simply provide a way to change the TV channel using specific eye movements.

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BCI Brain

Duke researchers link visual stimulus with tactile sensation

http://www.dukehealth.org/health_library/news/touch-and-movement-neurons-shape-the-brain-s-internal-image-of-the-body

Miguel Nicolelis is one of the main contributors to brain machine interface.  In a series of innovative experiments, he demonstrates the intricate connections in the brain, attempting to create a coherent model of multi-sensory input.  His recent experiment shows that monkeys can be tricked when the multi-sensory input is only partially coherent.

A related study from Stockholm’s Karolinska Institute describes humans distorted self perception due to incoherency between visual and tactile input.

In the Nicolelis study, untrained monkeys were implanted with up to 384 electrodes to analyze how stimulus was encoded by the monkey brain. The monkeys were then shown a virtual simulation of their arm being touched, while simultaneously having their own arm touched. After a few minutes of synchronized stimulation, the physical component was removed. The areas of the monkeys’ brains responsible for tactile sensations, however, continued to respond to the virtual simulation, indicating that they felt physical sensation simply through visual association. The monkeys’ neuronal responses to the virtual stimulation came later than the responses to the physical stimulation. This suggests that the sensation was mediated by a longer pathway involving the visual system.

Instead of previously imagined single neuronal pathways, seemingly unrelated cortices apparently use a highly dynamic, cross functional process to form more of a continuously interacting grid or network. They also appear to cooperate quite closely in shaping the body schema, or the brain’s internal representation of the body

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BCI Brain Conference

Human-to-human brain interface – UW researcher controls colleague’s movement

http://www.washington.edu/news/2013/08/27/researcher-controls-colleagues-motions-in-1st-human-brain-to-brain-interface/

University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able to send a brain signal via the Internet to control the hand motions of a fellow researcher.

Using electrical brain recordings and a form of magnetic stimulation, Rajesh Rao sent a brain signal to Andrea Stocco on the other side of the UW campus, causing Stocco’s finger to move on a keyboard.

While researchers at Duke University have demonstrated brain-to-brain communication between two rats, and Harvard researchers have demonstrated it between a human and a rat, Rao and Stocco believe this is the first demonstration of human-to-human brain interfacing.

Magnetic stimulation as a direct brain communication channel is very intriguing.

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BCI Brain Wearables

Transcranial direct current stimulation headset receives FCC approval

http://www.extremetech.com/extreme/162581-foc-us-the-first-commercial-tdcs-headset-that-lets-you-safely-overclock-your-brain

The Foc.us headset is an early player in the wave of non-invasive devices that will enable improved brain function.  It passes direct current between the cathode and anode, which are placed over the prefrontal cortex, making neurons more excitable.  This helps them to fire more quickly, improving reaction time. When the currents are removed, neurons have additional plasticity.

Early studies have shown that tDCS, which can be used to stimulate regions of the brain other than the prefrontal cortex, such as the motor cortex, can provide therapeutic effects to Parkinson’s and stroke patients.  DARPA has used tDCS to improve the training of snipers, and it has also been used to improve gamer performance.

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AI BCI Brain

Neuromorphic chip mimics human brain in real time

http://www.mediadesk.uzh.ch/articles/2013/chips-die-das-gehirn-imitieren_en.html

University of Zurich and ETH Zurich scientists have created a two by two millimeter microchip with 11,011 electrodes that mimics the brain’s processing power.   The brain-like microchips are not sentient beings, but can carry out complex sensorimoter tasks in real time.  Previous brain-like computer systems have been slower and larger.  This system, developed by Professor Giacomo Indiveri, is comparable to an actual brain in both speed and size.

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BCI Brain

Computer model of the brain simulates daydreams

http://www.jneurosci.org/content/33/27/11239.abstract?sid=f2eef2ee-cad7-4d63-b90a-ac6566847078

Washington University researchers have created a computer model to help scientists learn how the brain’s anatomical structure contributes to the creation and maintenance of resting state networks.   They hope that the model will help them understand why certain portions of the brain work together when a person daydreams or is mentally idle, helping doctors better diagnose and treat brain injuries.

“We can give our model lesions like those we see in stroke or brain cancer, disabling groups of virtual cells to see how brain function is affected,” said Professor Maurizio Corbetta.  “We can also test ways to push the patterns of activity back to normal.”

Based on data from brain scans, researchers assembled 66 cognitive units in each hemisphere, and interconnected them in anatomical patterns similar to the connections present in the brain.  Individual units went through the signaling process at random low frequencies that had previously been observed in brain cells in culture and in recordings of resting brain activity.  The researchers let the model run, slowly changing the coupling, or the strength of the connections between units.   At a specific coupling value, the interconnections between units sending impulses soon began to create coordinated patterns of activity.

“Even though we started the cognitive units with random low activity levels, the connections allowed the units to synchronize,” said Professor Gustavo Deco of Universitat Pompeu Fabra. “The spatial pattern of synchronization that we eventually observed approximates very well—about 70 percent—to the patterns we see in scans of resting human brains.”

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BCI Brain Machine Learning Signal Processing

Brain Computer Interface – a timeline

http://www.livescience.com/37944-how-the-human-computer-interface-works-infographics.html

From the Babbage Analytical Engine of 1822 through thought control – a brief history of the intersection of mind and machine.

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AI BCI Brain

Low cost GPU based neural network simulates the brain

http://stanford.edu/~acoates/papers/CoatesHuvalWangWuNgCatanzaro_icml2013.pdf

In a new paper, Stanford’s Andrew Ng describes how to use graphics microprocessors to build a $20,000 computerized brain that is similar to the cat-detector he developed with Google last year for $1M.

To test his hypothesis about GPU-driven Deep Learning, he also built a larger version of the platform for $100,000.  It utilized 64 Nvidia GTX 680 GPUs on 16 computers. It was able to accomplish the same cat-spotting tasks as the Google system, which needed 1,000 computers to operate.  That system, modeling the activities and processes of the human brain, was able to learn what a cat looks like, and then translate that knowledge into spotting different cats across multiple YouTube videos.

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Assistive Technologies BCI EEG

Thought-controlled flying robot

http://www.livescience.com/27849-mind-controlled-devices-brain-awareness-nsf.html

University of Minnesota researchers led by Professor Bin He have been able to control a small helicopter using only their minds, pushing the potential of technology that could help paralyzed or motion-impaired people interact with the world around them.

An EEG cap with 64 electrodes was put on head of the person controlling the helicopter. The researchers mapped the controller’s brain activity while they performed certain tasks (for example, making a fist or looking up). They then mapped those patterns to controls in the helicopter. If the researchers mapped “go up” to a clenched fist, the copter went up. After that, the copter would go up automatically when the controller clenches a fist.