Deep VR teaches breathing techniques meant to reduce the anxiety of users during a game. Its developers believe that the skills learned can also help manage stress during daily life.
It is the basis of a Radboud University study, in the lab of Isabela Granic, that aims to alleviate anxiety in children. 100 children have already been studied, the findings of which will guide the game’s future design and lead to the development of its sensor.
Exposure therapy will soon be added, to shift the experience from sedative to mildly frightening, in an attempt to systematically desensitize those with anxiety.
Click to view Deep VR video
Wearable Tech + Digital Health NYC – June 7, 2016 @ the New York Academy of Sciences
NeuroTech NYC – June 8, 2016 @ the New York Academy of Sciences