Browsing Category: Virtual Reality

Wireless, wearable sticker adds a sense of touch to VR

John Rogers, Yonggang Huang and Northwestern colleagues have developed an “epidermal VR” system that adds a sense of touch to any virtual reality experience. The device incorporates a distributed array of 32 individually programmable, millimeter-scale actuators, each of which generates a discrete sense of touch at a corresponding location on the skin. Each resonates most strongly […]

VR + motion capture to study movement, sensory processing, in autism, AD, TBI

MoBi, developed by John Foxe at the University of Rochester, combines VR, EEG, and motion capture sensors to study movement difficulties associated with neurological disorders. According to Foxe, “The MoBI system allows us to get people walking, using their senses, and solving the types of tasks you face every day, all the while measuring brain activity […]

VR-enhanced molecular simulations

University of Bristol researchers, Oracle and Interactive Scientific  have used Oracle’s cloud infrastructure to combine real-time molecular simulations with VR, enabling them to “touch” molecules as they move — highlighting the potential of VR in seeing and manipulating complex 3D structures.  The technology could change how drugs are designed, and transform the teaching of chemical […]

David Axelrod: VR in healthcare & the Stanford Virtual Heart | ApplySci @ Stanford

David Axelrod discussed VR-based learning in healthcare, and the Stanford Virtual Heart, at ApplySci’s recent Wearable Tech + Digital Health + Neurotech conference at Stanford; Join ApplySci at the 9th Wearable Tech + Digital Health + Neurotech Boston conference on September 24, 2018 at the MIT Media Lab.  Speakers include:  Rudy Tanzi – Mary Lou Jepsen […]

TMS + VR for sensory, motor skill recovery after stroke

EPFL’s Michela Bassolino has used transcranial magnetic stimulation to create hand sensations when combined with VR. By stimulating the motor cortex,  subjects’ hand muscles  were activated, and involuntary short movements were induced. In a recent study, when subjects observed a virtual hand moving at the same time and in a similar manner to their own […]

VR studied for PTSD, phobia treatment

Emory’s Jessica Maples-Keller has published a study demonstrating the effectiveness of VR in treating PTSD, phobias, and other mental illnesses.  She describes the treatment as allowing “providers to create computer-generated environments in a controlled setting, which can be used to create a sense of presence and immersion in the feared environment for individuals suffering from anxiety disorders.” […]

VR therapy could reduce acute and chronic pain

Cedars-Sinai’s Brennan Spiegel has published a study showing that VR therapy could reduce acute and chronic pain. 100 gastrointestinal, cardiac, neurological and post-surgical pain patients with an average pain score of 5.4 were included.  Fifty patients watched a 15-minute nature video. Fifty patients watched a 15-minute animated game with VR goggles. The patients who watched […]

VR training to reduce falls in Parkinson’s, dementia

Tel Aviv University’s Jeff Hausdorff has created a virtual reality treadmill system in an attempt to prevent falls in Parkinson’s  and  dementia patients. Current interventions focus on improving muscle strength, balance and gait.  By integrating motor planning, attention, executive control and judgement training, using VR, therapies can also address the cognitive issues associated with falls. In […]