Browsing Category: Gaming

Personalized, gamified, inhibitory control training for weight loss

Evan Forman, Michael Wagner, and Drexel colleagues have developed Diet DASH,  a brain training game meant to inhibit sugar-eating impulses. A recent study using the the game examined the impact of highly personalized and/or gamified inhibitory control training on weight loss, using repeated, at-home training. The trial randomized 109 overweight, sweet-eating participants , who  attended a workshop on why […]

VR game to combat anxiety

Games designed to improve attention and memory are growing rapidly.   Now the neurogaming movement is tackling panic and stress. Deep is an Oculus VR based game by Owen Harris that is meant to relieve symptoms of anxiety. The headset, headphones, and  a belt that matches a player’s breathing  with on-screen movements, are used to encourage breathing […]

Interactive senior health and brain training app

Notre Dame’s Nitesh Chawla has created eSeniorCare, a personalized, social app to help seniors age in place. Several existing apps  track data.  eSeniorCare is meant to engage and stimulate seniors, and be interactive.  Users can connect with carers by sending questions and concerns through text or voice recordings. Health goals are tracked and sent to supporters who […]

Virtual coaching for TBI patients

The Office of Naval Research is developing MOVER (Mobile, Virtual Enhancements for Rehabilitation) to help TBI patients maintain therapy regimens.  Confusion, forgetfulness or depression can prevent injured veterans from completing necessary exercises for rehabilitation. Featured movements include including lunges, knee raises and squats, which are standard for TBI therapy. When a user turns on a […]

Sport performance game app to train the brain

Games are increasingly recognized as a method of enhancing cognitive abilities.  HeadTrainer is meant to improve the brain with 5-10 minutes of daily gameplay. The sports games were designed to exercise 5 cognitive skills:   decision making, processing speed, focus, memory, and visual/spatial awareness.  Developer Deborah Attix of Duke University focused on testing and training the brain with […]